An environment inspired by my unpublished book, where memories can be extracted from collected soul energy. Created in Unreal Engine, visual storytelling techniques imply the narrative and history of the fictional world, utilising narrative beats to progress the story. The environment aims to blend the authored pacing of a theme park attraction with the agency and interactivity of a game.
Using game engine tools, I am exploring how environmental storytelling, pacing, and atmosphere prepare guests emotionally and narratively for an unseen attraction, utilising visual storytelling cues to craft a narrative that unfolds as the space is explored. Created for my main project as part of the Immersive Arts Bootcamp with Birmingham Open Media (BOM).
Software used: Unreal Engine 5, Blender
Created using predominantly assets from the Fab store, assets from previous projects (modelled in Maya) and a few supporting assets created in Blender.
Key techniques:
- Set-dressing
- Vertex painting
- Blueprints
Created VFX Elements: Water material, emissive material, floating runes