A scene inspired by the House of Wind from 'A Court of Mist and Fury' (Novel by Sarah J. Maas). Created in Unreal Engine, visual storytelling techniques imply the narrative and history of the fictional world, including chairs that accommodate wings, Azriel's shadows and Mor's empty plate.
Software used: Maya, Substance Painter, Substance Sampler, Quixel Mixer and Photoshop.
Key techniques:
- Vertex painting
- Sculpting and sub-division modelling
- Cloth simulation and animation with nCloth
- Baking high-to-low
- Modularity
- Subsurface/scattering materials
- Blueprints, Niagara and Particle systems
VFX Elements: Floating lanterns, flag movement, flickering candlelight, flame movement, dust particles, fireflies, moonlight shaft, clouds and swirling shadows.