A fantasy island created as my assessment piece as part of the Immersive Arts Bootcamp with Birmingham Open Media (BOM), where I had to create an environment with a house (or houses) surrounded by foliage with a focus on creative output and intention.
Software used: Unreal Engine 5, Blender
Created using assets from the Fab store. However, I modelled and textured the tower piece in Blender, seen on the top house.
Key techniques:
- Set-dressing
- Landscaping
- Blend Landscape Materials
- Lighting
Created VFX Elements: Water material, emissive material
Current focus/development: fixing the foliage shading errors