*Created using assets from the Unity store*
How do visual cues influence and control player navigation in a game environment? | Graded: A
Using assets from the Unity store, my dissertation built a game environment that aimed to guide the player around the level using visual cues, incorporating environmental and cognitive navigation techniques and art fundamentals.
Environmental navigation techniques included using landmarks as guideposts; asset composition to guide the eye and, thus, the player; contrasting colour and lighting to highlight the critical path through the level.
Cognitive navigation techniques worked to manipulate the player's emotion, perception and thought-process as a means for indirect guidance. This was achieved through sizing, lighting and behaviour-prediction theories, as well as utilising art fundamentals to create desired emotions in the player to enhance the attractiveness of the critical path.