*Created using assets from the Unity store. See below for references.*
Research question: How do visual cues influence and control player navigation in a game environment? Graded: A
Using 3rd-party assets from the Unity store, my dissertation aimed to merge level design with level art, after finding a love for set-dressing/world-building. The project built a game environment that aimed to guide the player around the level using visual cues, incorporating environmental and cognitive navigation techniques and art fundamentals.
Environmental navigation techniques included using landmarks as guideposts; asset composition to guide the eye and, thus, the player; contrasting colour and lighting to highlight the critical path through the level/scene. Cognitive navigation techniques worked to manipulate the player's emotion, perception and thought-process as a means for indirect guidance. This was achieved through sizing, lighting and behaviour-prediction theories, as well as utilising art fundamentals to create desired emotions in the player to enhance the attractiveness of the critical path.
Laxer, 2019. ‘Mountain Creek’ [Unity Asset Package] Available at: < https://assetstore.unity.com/packages/3d/props/exterior/mountain-creek-23017 > [Accessed: 22nd December 2019]
Sandro T, 2019. ‘Sun Temple’ [Unity Asset Package] Available at: < https://assetstore.unity.com/packages/3d/environments/sun-temple-115417 > [Accessed: 6th March 2020]
Unity Technologies, 2020. ‘Standard Assets (for Unity 2017.3)’ [Unity Asset Package] Available at: < https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2017-3-32351 > [Accessed: 22nd December 2019]
Unity Technologies, 2020. ‘3D Game Kit’ [Unity Asset Package] Available at: < https://assetstore.unity.com/packages/templates/tutorials/3d-game-kit-115747 > [Accessed: 30th January 2020]