Undergraduate Dissertation | Level Design + Set-Dressing

Environmental Navigation: Composition of hidden arrows and framing of the key landmark to set the destination goal.

Environmental Navigation: Composition of hidden arrows and framing of the key landmark to set the destination goal.

Cognitive navigation: pointed verses circular environment traits, to subtly guide players to the right through perceived danger and survival instincts.

Cognitive navigation: pointed verses circular environment traits, to subtly guide players to the right through perceived danger and survival instincts.

Environmental Navigation: Introduction to / familiarisation with the 'portal' architecture.

Environmental Navigation: Introduction to / familiarisation with the 'portal' architecture.

Environmental Navigation: Pathway to lead the player to the framed hidden maze entrance.

Environmental Navigation: Pathway to lead the player to the framed hidden maze entrance.

Environmental Navigation: Landmark acting as a guidepost/navigation through the maze.

Environmental Navigation: Landmark acting as a guidepost/navigation through the maze.

Cognitive Navigation: Use lighting to guide players in a dark setting, utilising a natural fear of the dark and/or comfort in light.

Cognitive Navigation: Use lighting to guide players in a dark setting, utilising a natural fear of the dark and/or comfort in light.

Cognitive Navigation: Colour differentiation to provoke curiosity and indirectly guide the player.

Cognitive Navigation: Colour differentiation to provoke curiosity and indirectly guide the player.

Cognitive Navigation: Using behaviour-prediction and perceived danger theories to reroute the player.

Cognitive Navigation: Using behaviour-prediction and perceived danger theories to reroute the player.

Environmental Navigation: Blocked path.

Environmental Navigation: Blocked path.

Environmental Navigation: Blocked path.

Environmental Navigation: Blocked path.

Cognitive Navigation: Dark and pointed features to ward players away.

Cognitive Navigation: Dark and pointed features to ward players away.

Environment Navigation: Guidepost signalling towards the end goal.

Environment Navigation: Guidepost signalling towards the end goal.